Film Title – Silent Hill
Year of Production – 2006
Director – Christophe Gans
Genre – Horror / Mystery
Brief Plot
Outline
A woman goes in search of her daughter within the confines of
a strange, desolate town called ‘Silent Hill’. The narrative is based on a
videogame.
Most
Impressive Scenes
Scene one: Sacrificing Officer Cybil Bennett by burning her
at the stake.
I liked this scene for many reasons. Firstly, in terms of horror conventions,
everything is flipped upside down. The main cast consists almost entirely of
women and this scene shows the combination of a female villain, victim and
child, all whilst performing a very violent act in the process. It doesn’t
follow the normal horror conventions of keeping the women pure and restricting
the violence on screen. Cybil starts the scene as a hero coming to the rescue,
but soon she is killed in the same way they almost killed Alessa. The other
area of significance here is the good use of effects and make-up for the
burning flesh and the fact that they didn’t hold back when showing this event
take place.
Scene two: Cybil arrests Rose.
When Officer Bennett arrests Rose and they try to walk back, there is a dead
end drop off a cliff where the road should be. To ass to the drama of the
situation, the sirens go off and the creatures start coming after them. When
Cybil tries to shoot one, nothing happens. This urgency is amplified by a quick
montage of shots. Combined with the dead end, and the grey fog, this scene
leads to a sense of entrapment and isolation. This is aided by the fact that
Rose is, ironically, handcuffed and can do nothing to help.
Features of
the Genre Checklist
Mise-en-scene
·
Body horror – Cybil being burnt at the stake
- Makes use of specialised horror effects for the audience’s satisfaction
·
Restricted narration – Unclear flashbacks
- Adds drama and tension
·
Creepy enclosed locations – Filthy bathroom in school
- Conventional of horror films
·
Low key lighting – Under the church
- Makes the scene appear more sinister and claustrophobic
Sound
·
Parallel music – Dark nurses attacking Rose
- Keeps a steady pace throughout the scene
Editing
·
Quick montage – Running to the church for safety
- Creates tension for the characters
·
Slow montage – Rose tries to find Alessa under the
church
- Puts the audience on edge, waiting for something to happen
·
Collision cutting – When Rose / Chris are both in
Silent Hill
- Makes the film feel like more of a cinematic experience by paralleling the
two scenes.
Cinematography
·
Close-ups – Chris’s confusion about his wife’s
whereabouts (shown in his expression)
- Makes the actors’ performance choices more clear
Narrative
·
Unhappy ending – Chris can’t see Rose and Sharon when
they get home (and vice versa)
- This type of ending is expected from a horror movie
·
Open ending – Alessa is still alive (as is Sharon)
- Gives way for a sequel
Characters
·
Psycho killer – Christabella
- One person having the control to kill numerous people heightens fear
·
Slow moving monster – Pyramid head demon
- Adds a further obstacle
·
Quick moving monster – Dark nurses
- Sets a fast pace and strain on the audience’s nerves
·
Female victim – Cybil (?)
- This could be questioned because Cybil practically sacrificed herself after
being the hero for quite a large portion of the movie
·
Male hero – Chris
- Stereotypical male hero who will stop at nothing to find his family
·
Female survivor – Rose
- Not so stereotypical: blonde hair (not tied up), impractical, reasonably
older. However, as a mother, this could help her in survival.

Themes
·
Feeling outside of the C.D.I. – Silent Hill, plus, the
main characters struggling with their ‘different’ daughter
- Feeling out of place in a situation is typical of almost every horror film
·
Sadism – Christabella and Alessa
- Adds to the connotations of religious sacrifice and Satanism

Aspects to
Include in my own Trailer
·
Obstructing the view from the audience e.g. the fog
around Silent Hill. This technique works like restricted narration except there
is the added element of surprise, knowing anything could pop up on screen
quickly.
·
Chiaroscuro – Applied here, it is mainly contrasted
between the Silent Hill Rose is in, and the Silent Hill Chris is in.
·
Parallel editing – To show what two characters are
doing at the same time.
·
Wide / Establishing shots show the location and / or
the people in the scene.
·
Psychological horror - Very little emphasis on
violence; more of a narrative based horror / thriller with only pronounced
violence right at the end.
Aspects to
Avoid in my own Trailer
·
Religious ideologies, like those included in Silent
Hill, can become confusing, often controversial, and usually inaccurate details
are included.
·
Multiple monsters / threats / villains – In this film
there were too many good vs. evil parts and some issues weren’t even resolved
by the end. A lot of the ‘monsters’ were simply there to fill time and weren’t
explained. In general, one carefully designed villain can be much more
memorable and ‘iconic’ (e.g. Freddie Krueger, Michael Myers etc.).
·
There was not much
body horror in this film, but the bits that were violent were very gory and sometimes too extreme. An
example of this is when Christabella is overthrown at the end and her body is
torn in half by thorny roots. Not only is this unrealistic, it looked like an
opportunity to satisfy gore fans without much reason.
The Best
Aspects of the Film
The best aspect of this film is the sense of entrapment and
isolation. In the film they use fog, dark spaces, and small rooms to get this
feeling. All of these things are either available or can be created for our own
filming.
There are numerous scenes with this feeling: e.g. When Rose
and Cybil are trying to get back to the road; when they are attacked by
insects, and when Rose must walk through the Dark Nurses.
This technique makes the audience feel uneasy and also
encourages you to want the characters to succeed in what they are trying to
achieve.

How the
Film Reflects Institutional and Historical Contexts
Sharon’s Disappearances
In the time surrounding the release of the film, and the videogame (1999),
there was a big controversy around child protection laws, especially a fear of
abduction. In 1993, just 6 years before the release of the videogame, a law was
passed in America to prevent the taking of children outside of the country (by
means of abduction / kidnapping). This goes to explain Rose’s panic every time
Sharon is missing of left alone, especially considering the fact that she sleepwalks.
The ‘Videogame’ Aspect
Around the time in which the film was made, there was an influx of videogame
sales of all sorts. Within the last 10 years, videogames have become part of
everyday life for some people. Although the film is only loosely based on the
videogame, it still attracted audiences – particularly those who owned it on
the Play Station etc. The game is similar to general horror films in the sense
that there usually isn’t much consequence to the characters’ actions as there
would be in real life. This means we can suspend disbelief for a short while
and feel like we are part of a videogame when we watch the movie. The special
effects also help with the feeling of being locked into a game.
Religious Features
Consistently a theme throughout many American films, religion is particularly a
major influence on horror films. The conflict between Alessa and Christabella
(canonically, a name which includes the word ‘Christ’) represents the wider
stereotype of Islamism vs. Christianity. Made shortly after the attacks of
9/11, the fear of terrorism was a big aspect of American culture at the time,
and horror movies of this period easily reflect that.
